RDMA超过融合以太网(ROCE),由于其与常规以太网的织物的兼容性,对数据中心网络具有重要的吸引力。但是,RDMA协议仅在(几乎)无损网络上有效,这强调了拥塞控制对ROCE网络的重要作用。不幸的是,基于优先流量控制(PFC)的本地ROCE拥塞控制方案遭受了许多缺点,例如不公平,线路阻滞和僵局。因此,近年来,已经提出许多计划为ROCE网络提供额外的拥塞控制,以最大程度地减少PFC缺点。但是,这些方案是针对一般数据中心环境提出的。与使用商品硬件构建并运行通用工作负载的一般数据中心相反,高性能分布式培训平台部署高端加速器和网络组件,并专门使用集体(全能,全能,全能)运行培训工作负载)通信库进行通信。此外,这些平台通常具有一个私人网络,将其通信流量与其他数据中心流量分开。可扩展的拓扑意识集体算法固有地设计旨在避免造成的模式并最佳地平衡流量。这些独特的功能需要重新审视先前提出的通用数据中心环境的拥塞控制方案。在本文中,我们彻底分析了在分布式培训平台上运行时的一些SOTA ROCE拥塞控制方案与PFC。我们的结果表明,先前提出的ROCE拥塞控制计划对培训工作负载的端到端表现几乎没有影响,这激发了根据分布式培训平台和分布式培训平台和特征的设计优化但低空的拥塞控制计划的必要性工作负载。
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分布式训练是通过将任务分配到多个NPU(例如GPU/TPU)来减少DNN训练时间的解决方案。但是,分布式培训增加了NPU之间的通信开销,以使梯度和/或激活同步,具体取决于并行化策略。在用于大规模培训的下一代平台中,NPU将通过具有多种多样的异质带宽的多维网络连接。这项工作确定了一个迫在眉睫的挑战,即如果我们利用日程安排技术来使整个系统进行集体沟通,使所有网络维度保持繁忙并最大化网络BW。我们提出了Themis,这是一种新颖的集体调度方案,该方案动态调度集体(分为块)以平衡各个维度的通信负载,从而进一步改善了网络BW利用率。我们的结果表明,平均而言,Themis可以将单个全减还器的网络BW利用提高1.72倍(2.70倍),并改善实际工作负载的端到端训练迭代迭代迭代迭代迭代性能,例如RESNET-152,GNMT ,DLRM和Transformer-1T分别为1.49倍(最大2.25倍),1.30倍(1.78倍),1.30x(最大1.77倍)和1.25X(最大1.53倍)。
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Recurrent neural networks (RNNs) have brought a lot of advancements in sequence labeling tasks and sequence data. However, their effectiveness is limited when the observations in the sequence are irregularly sampled, where the observations arrive at irregular time intervals. To address this, continuous time variants of the RNNs were introduced based on neural ordinary differential equations (NODE). They learn a better representation of the data using the continuous transformation of hidden states over time, taking into account the time interval between the observations. However, they are still limited in their capability as they use the discrete transformations and a fixed discrete number of layers (depth) over an input in the sequence to produce the output observation. We intend to address this limitation by proposing RNNs based on differential equations which model continuous transformations over both depth and time to predict an output for a given input in the sequence. Specifically, we propose continuous depth recurrent neural differential equations (CDR-NDE) which generalizes RNN models by continuously evolving the hidden states in both the temporal and depth dimensions. CDR-NDE considers two separate differential equations over each of these dimensions and models the evolution in the temporal and depth directions alternatively. We also propose the CDR-NDE-heat model based on partial differential equations which treats the computation of hidden states as solving a heat equation over time. We demonstrate the effectiveness of the proposed models by comparing against the state-of-the-art RNN models on real world sequence labeling problems and data.
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Entity matching in Customer 360 is the task of determining if multiple records represent the same real world entity. Entities are typically people, organizations, locations, and events represented as attributed nodes in a graph, though they can also be represented as records in relational data. While probabilistic matching engines and artificial neural network models exist for this task, explaining entity matching has received less attention. In this demo, we present our Explainable Entity Matching (xEM) system and discuss the different AI/ML considerations that went into its implementation.
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Many existing datasets for lidar place recognition are solely representative of structured urban environments, and have recently been saturated in performance by deep learning based approaches. Natural and unstructured environments present many additional challenges for the tasks of long-term localisation but these environments are not represented in currently available datasets. To address this we introduce Wild-Places, a challenging large-scale dataset for lidar place recognition in unstructured, natural environments. Wild-Places contains eight lidar sequences collected with a handheld sensor payload over the course of fourteen months, containing a total of 67K undistorted lidar submaps along with accurate 6DoF ground truth. Our dataset contains multiple revisits both within and between sequences, allowing for both intra-sequence (i.e. loop closure detection) and inter-sequence (i.e. re-localisation) place recognition. We also benchmark several state-of-the-art approaches to demonstrate the challenges that this dataset introduces, particularly the case of long-term place recognition due to natural environments changing over time. Our dataset and code will be available at https://csiro-robotics.github.io/Wild-Places.
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Vascular shunt insertion is a fundamental surgical procedure used to temporarily restore blood flow to tissues. It is often performed in the field after major trauma. We formulate a problem of automated vascular shunt insertion and propose a pipeline to perform Automated Vascular Shunt Insertion (AVSI) using a da Vinci Research Kit. The pipeline uses a learned visual model to estimate the locus of the vessel rim, plans a grasp on the rim, and moves to grasp at that point. The first robot gripper then pulls the rim to stretch open the vessel with a dilation motion. The second robot gripper then proceeds to insert a shunt into the vessel phantom (a model of the blood vessel) with a chamfer tilt followed by a screw motion. Results suggest that AVSI achieves a high success rate even with tight tolerances and varying vessel orientations up to 30{\deg}. Supplementary material, dataset, videos, and visualizations can be found at https://sites.google.com/berkeley.edu/autolab-avsi.
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元加强学习(META-RL)是一种方法,即从解决各种任务中获得的经验被蒸馏成元政策。当仅适应一个小(或仅一个)数量的步骤时,元派利赛能够在新的相关任务上近距离执行。但是,采用这种方法来解决现实世界中的问题的主要挑战是,它们通常与稀疏的奖励功能相关联,这些功能仅表示任务是部分或完全完成的。我们考虑到某些数据可能由亚最佳代理生成的情况,可用于每个任务。然后,我们使用示范(EMRLD)开发了一类名为“增强元RL”的算法,即使在训练过程中获得了次优的指导,也可以利用此信息。我们展示了EMRLD如何共同利用RL和在离线数据上进行监督学习,以生成一个显示单调性能改进的元数据。我们还开发了一个称为EMRLD-WS的温暖开始的变体,该变体对于亚最佳演示数据特别有效。最后,我们表明,在包括移动机器人在内的各种稀疏奖励环境中,我们的EMRLD算法显着优于现有方法。
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我们解决了在线顺序决策的问题,即在利用当前知识以最大程度地提高绩效和探索新信息以使用多武器的强盗框架获得长期利益之间的权衡平衡。汤普森采样是选择解决这一探索探索困境的动作的启发式方法之一。我们首先提出了一个通用框架,该框架可帮助启发性地调整汤普森采样中的探索与剥削权衡取舍,并使用后部分布中的多个样本进行调整。利用此框架,我们为多臂匪徒问题提出了两种算法,并为累积遗憾提供了理论界限。接下来,我们证明了拟议算法对汤普森采样的累积遗憾表现的经验改善。我们还显示了所提出的算法在现实世界数据集上的有效性。与现有方法相反,我们的框架提供了一种机制,可以根据手头的任务改变探索/开发量。为此,我们将框架扩展到两个其他问题,即,在土匪中最佳的ARM识别和时间敏感学习,并将我们的算法与现有方法进行比较。
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Twenty20板球,有时是二十20,经常缩写为T20,是板球的一小部分。在一场二十二十比赛中,两支球员组成的两支球队都有一局,最多仅限20分。这个版本的板球尤其是不可预测的,这是它最近在近期越来越受欢迎的原因之一。但是,在本文中,我们尝试了四种不同的方法来预测T20板球比赛的结果。具体来说,我们要考虑:以前的竞争团队参与者的绩效统计数据,从知名的板球统计网站获得的球员的评分,以相似的性能统计数据和基于ELO基于ELO的方法来汇率玩家。我们通过使用逻辑回归,支持向量机,贝叶斯网络,决策树,随机森林来比较每种方法的性能。
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样式是自然语言文本的重要组成部分,反映了文本语调的变化,同时保持基础信息相同。即使编程语言具有严格的语法规则,它们也具有风格。代码可以使用相同的功能编写,但使用不同的语言功能。但是,编程样式很难量化,因此,作为这项工作的一部分,我们定义了专门针对Python的样式属性。为了构建样式的定义,我们利用层次聚类来捕获样式定义,而无需指定转换。除了定义样式外,我们还探索了预训练的代码语言模型的功能,以捕获有关代码样式的信息。为此,我们微调了预训练的代码语言模型,并在代码样式转移任务中评估了其性能。
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